The exciting aspect of today’s session was our ability to analyze robots, URLs, and apps based on applying aspects of gamification elements including promoting learning, engagement, and solving problems, as well as their usability and value.
We were fortunate enough to be joined from Mexico by Richard Culatta, the Director of the Office of Education Technology from the US Dept. of Education who spoke about “playful learning,” which translates into not just fooling around and having fun but having a chance to try things out and play through scenarios. He advised us not to get swept away in the large mechanics but to give much more consideration to the minimally viable game mechanics, which is what we did when we analyzed icivics.org, a game to help students look at decision making. Another of Richard’s points was to never go forward with production on a game unless it can first be fun on paper and to ensure we subject our games to usability testing.