Gamification is a growing trend in corporate training, including pharmaceutical sales training. Around half of organizational innovation processes are expected to use gamification this year, and the technique will become a primary method top global companies use to transform business operations.
Games can be a terrific way to tailor learning content to different learners’ proficiency levels and personal motivators and provide instant feedback that helps them develop and sharpen skills. With gamification, trainees can learn innovative ways to solve real-world problems, but in a simulated environment. They can test their skills in simulated experiences without real-world consequences for wrong decisions. And frankly, gamification works because it makes learning fun.
Start By Identifying Goals
Successful training for pharma reps begins with identifying goals. What do you want trainees to learn to do? What effects do you want these skills to have on their everyday work? What do you hope the company will achieve from having better-trained reps? Gamification can be a very powerful way to influence behaviors, so it’s critical that you determine up front which behaviors you want to influence. Then you can select or design games that address those behaviors and reward them through points, leader boards, prizes, or the enjoyment of the gameplay itself.
Rewards, Collaboration, and Knowledge-Sharing Make Games More Effective
Positive rewards within pharma sales training games give players a feeling of accomplishment, which is an effective motivator. Additionally, when you can use games that enable peer learning and social interaction, you further reinforce learning and development of new skills. Massive open online courses (MOOCs) often add discussion forums to encourage communication, collaboration, and engagement concerning training games. The forums themselves can have gamification elements, such as reward badges for “most helpful” comments. Generally speaking, positive rewards and interaction reinforce learning better than negative rewards or overly competitive environments.