Whereas augmented reality blends virtual reality with here-and-now real life, the people using it are able to interact with virtual content within the real world, and can easily distinguish between the two, as you can when the first-down line appears on the football game you’re watching. Virtual reality, on the other hand, creates an entire virtual world with which users can interact.
With virtual reality, the virtual world is designed so users are immersed in it and cannot easily tell what is real and what is not. Usually, it requires wearing a special helmet or goggles that block out the real world. Virtual reality is so immersive that you may see a person fall over, or flinch due to something he or she experiences in the virtual world, whether it’s a game or some sort of simulator. Virtual reality is more suited to immersive games and to virtual social networking (as in Second Life).
Virtual reality has been used in aerospace training for a long time, in the form of flight simulators. The point of this type of training is to allow someone to try something new or practice a skill in a safe environment. For example, a surgeon could try out a new technique virtually before actually trying it on a patient.
Likewise, augmented reality offers a built-in collaborative quality that can be used in a training environment. It can be used for sharing an experience, allowing both trainer and trainee to see the same thing at the same time, facilitating communication. This is especially important in an integrated sales training world where training is designed with an eye to other important aspects of the sale process, like a go-to-market strategy.
Augmented reality may find a prominent place in the actual sales environment as well. High-quality content has been a cornerstone of successful pharmaceutical sales because clients demand relevant, current, high-quality content that they can ingest in a short amount of time. Just as the virtual first-down line provides instant information on the status of a football game, so might AR helps pharma sales reps convey complex information more thoroughly and concisely.
In fact, many pharmaceutical companies are exploring the ways in which augmented reality might offer a market differentiator, by allowing reps to provide their customers with a next-generation customer experience at any point along the sales process.
It’s important to see augmented reality not so much as a new technology set to bowl over trainers, pharma reps, and clients, but as a set of tools that facilitates communication. New as the technology is in the sales context, many advantages are already making themselves apparent: